Action Fighting Games History
Source(Google.com.pk)
Fighting game is a video game genre where the player controls an on-screen character and engages in close combat with an opponent. These characters tend to be of equal power and fight matches consisting of several rounds, which take place in an arena. Players must master techniques such as blocking, counter-attacking, and chaining together sequences of attacks known as "combos". Since the early 1990s, most fighting games allow the player to execute special attacks by performing specific button combinations. The genre is related to but distinct from beat 'em ups, which involve large numbers of antagonists.
The first game to feature fist fighting was Heavyweight Champ in 1976, but it was Karate Champ and The Way of the Exploding Fist which popularized one-on-one martial arts games in 1984 and 1985 respectively. Also in 1985, Yie Ar Kung-Fu featured antagonists with differing fighting styles, while 1987's Street Fighter introduced hidden special attacks. In 1991, Capcom's highly successful Street Fighter II refined and popularized many of the conventions of the genre. The fighting game subsequently became the preeminent genre for competitive video gaming in the early to mid-1990s, especially in arcades. This period spawned numerous popular fighting games in addition to Street Fighter, including the successful and long running franchises Street Fighter and later Virtua Fighter and Tekken.
The genre's popularity stagnated as games became more complicated and as arcades began to lose their audience to increasingly powerful home consoles near the end of the 1990s, though new franchises such as Dead or Alive, and the Soul series achieved success. In the new millennium, the genre remains popular but retains a much smaller proportion of enthusiasts than it once did, due to the increasing popularity of other genres and internet multiplayer gaming.
Contents [hide]
1 Definition
2 Game design
3 History
3.1 Late 1970s to 1980s
3.2 Early 1990s
3.3 Late 1990s
3.4 Early 2000s
3.5 Late 2000s to present
4 Best selling franchises
5 See also
6 References
Definition [edit]
Fighting games are a type of action game where on-screen characters fight each other.[1][2][3] These games typically feature special moves that are triggered using rapid sequences of carefully timed button presses and joystick movements. Games traditionally show fighters from a side-view, even as the genre has progressed from two-dimensional (2D) to three-dimensional (3D) graphics.[1] Street Fighter II, though not the first fighting game, popularized and standardized the conventions of the genre,[4] and similar games released prior to Street Fighter II have since been more explicitly classified as fighting games.[3][4] Fighting games typically involve hand-to-hand combat, but may also feature melee weapons.[5]
This genre is distinct from beat 'em ups, another action genre involving combat, where the player character must fight many weaker enemies at the same time.[3] During the 1980s publications used the terms "fighting game" and "beat 'em up" interchangeably, along with other terms such as "martial arts simulation" (or more specific terms such as "judo simulator").[6][7][8] With hindsight, critics have argued that the two types of game gradually became dichotomous as they evolved, though the two terms may still be conflated.[3][9] Fighting games are sometimes grouped with games that feature boxing or wrestling.[5][9] Serious boxing games belong more to the sports game genre than the action game genre, as they aim for a more realistic model of boxing techniques, whereas moves in fighting games tend to be highly exaggerated models of Asian martial arts techniques.[1] As such, boxing games and wrestling games are often described as distinct genres, without comparison to fighting games.[10][11]
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