Good Games History
Source(Google.com.pk)
Good Game is a television gaming programme produced by the Australian Broadcasting Corporation (ABC). It was created by Janet Carr and Jeremy Ray.
The programme, currently hosted by Steven "Bajo" O'Donnell and Stephanie "Hex" Bendixsen, is a mix of gaming news, reviews and gaming-themed features. The tagline of Good Game is “a show for gamers by gamers”.[1] The show has two main spin-offs: Good Game: Spawn Point and Good Game: Pocket Edition. It is named after the friendly phrase "good game" gamers traditionally say after finishing a game.[2]
A photo taken of the cast and crew of Good Game at their 2012 Christmas episode.
Series producer Janet Carr has said, "making Good Game is an immense challenge, but it is great fun". In response to receiving a Lizzie Award, she said, "being acknowledged like this is just the icing on the cake. We have a very small, hardworking team and this award is dedicated to everyone who has helped make Good Game the show that it is". Junglist has said, "The Good Game team strive to marry the ABC’s strict journalistic practices with the extremely commercial gaming world. We feel it’s a match made in heaven...It’s a complete joy to work in such a small, hardworking team where everyone loves what they do" Bajo has said, "There’s lots of late nights for all of us, so the show receiving these awards has been really uplifting".[3] In fact, the show has explained via their Facebook page that the cast and crew have sometimes had all-nighters in order to wrap up episodes in time for their broadcast dates. Bajo explained "it’s such a team effort [so] it would be unprofessional and incorrect to take too much of that kudos". He adds that "I think we’re our own worst and best critics....we know if something worked or if it didn’t so we’re always trying new things."[4] There is sometimes a misconception in regard to the demographics of the viewership. For example, Mark Hadley of Hope 103.2 suggests that the show and its spinoff Good Game: Spawn Point are not aimed at parents, but rather at the younger gamers instead. He says "the value to parents...is th[at] a very short exposure to the series can provide [info] into a world that is consuming much of [their] children’s time"[5] Conversely, Good Game has stressed that while Good Game is the show for older gamers, Good Game: Spawn Point is the show for all gamers - both with no upper age limit. Invalid Channel argues that he started the show because: "something must have hit that little part of me that wishes I was a gamer."[6] Hex says that while the team tend to aim at the gaming audience, "there's something about videogames that's just really compelling to watch and people who aren't even involved in games or who don't understand half the jargon" get really involved.[7] Hex explains that due to watching them be passionate about the games they enjoy and fanboy/girl over, fans can build an attachment to them as people and will know what new releases will excite them.[7] Hex says what makes a good game is "a good story...intuitive controls – we're at a level of technology now where there really is no excuse for clunky controls in games...[and] pretty graphics - our standards for graphics have just gotten so high". Bajo says "It's always game play for me. I don't care what the game is about, if the game play is engaging, challenging and interesting to me, I will play the hell out of it and I'll love it. Second, for me it needs a good story. I'm also a graphics whore, I just need it to look good".[8] Bajo and Hex have stressed that there is no such thing as a 'boy's game' or a 'girl's game', and said that one should decide to play a game merely based on how good it is.[9]
Production[edit]
Monday and Tuesday we film, and Wednesday is for extra bits and field shoots where Hex and I usually aren’t required. Wednesday and Thursday are our review days, and during this time we also write and capture footage and check and tweak the previous week’s edits. Fridays the show gets sound mixed and we have a production meeting and read all the reviews and talk about them. Then we log as much footage as we can and it all starts again. It’s a very busy job, making two TV shows a week along with reviewing means there’s not much time for dressing up, but we try to.
“”
Bajo's interpretation of the production schedule, interviewed by Kamidogu, 12th March 2011[10]
Tv.com explains that "Good Game is a news and reviews show about computer games, aimed at the gaming community. It also includes gaming tips and interviews with game developers".[11] A lot of the show must be written during the week between shows' airings as most of the content is reviewing newly launched games. When asked about what plans there were for the upcoming season, Bajo replied that they were still thinking about the current season, and added "often segment ideas are pretty spontaneous".[4] When asked about taking on Good Game: Spawn Point as well as the original show, Bajo responded: "we’re busier than ever, but we’ve got things done to a pretty tight production schedule now".[4] Since 2009, there have been 43 episodes each series, lasting from approximately early February to late November each year. Series 4 had 32, while the first 3 seasons had around 13 each.[12] Invalid Channel noted that one thing that used to annoy him about older episodes was that "they['d] sometimes...mentioned things that 'will be on next weeks show' and then haven’t had them on the next episode, or said that something will be on next week for like 100 weeks in a row". It understood the tight production schedule and things like short-notice exclusions due to delays and push-backs, but argued that "if you can’t guarantee that you’re actually going to put something into the next weeks show", it is better to not mention it at all rather than promise and not deliver.[6] While most of the content is scripted, many parts - such as the filler sketches in between or during segment are improvised. During these skits, the show tends to rely on long takes rather than cutting to different camera angles and other footage.
Mondays and Tuesdays we shoot both shows (Good Game and Good Game: Spawn Point), Wednesdays and Thursdays we play the games for the week, write the reviews and then capture and log all the gameplay footage for the editors. We’ll also check the review from the previous week’s game that’s set to go in this week’s show. Friday we have a big production meeting, and we have a kind of cool ritual where we all watch the sound mix together. Over the weekend we tend to play a bit more and capture any additional footage needed — then the whole process starts again on Monday.
“”
Hex's interpretation of the production schedule, interviewed by Kamidogu, 12th March 2011[10]
Hex says, "It takes a week of long hours and hard work to put together a review on the show. Gaming, capturing all the game footage, logging all the footage, writing the review, re-writing, editing, filming, re-editing… the finished product is something I’m really proud of".[13] Everyone on the Good Game team are very passionate about what they do and are all gamers, so there communication flows very smoothly when describing things like possible montages. Bajo described the editing process as "a bit like Machinma.[7] MolksTVTalk1 notes that the use of clips from games has become more sophisticated over time, initially only being used to highlight what was being discussed in the review, but recently also serving as comedic punchlines.[7] Hex says that during the playing of games and filming of footage, she becomes quite attatched to her avatars, she wants to show off what her own character did.[7] Hex says, "We’ve tried our best on the show to present both sides of the argument in any stories we’ve done".[10] The production process involves no physical tapes. Syd explains that "camera records onto a hard drive - drive gets injested into a server for editing (Final Cut atm) - only then does the final timeline get put onto Betacam tape for transmission and then the ABC library. There have been countless occasions where we've be glad of those tapes tho when server files have either gone missing or have been corrupted".[14] Jedi, a Good Game video editor explained that while the team would love to make the show in HD, "all of ABC2 (and most other free to air channels) are transmitting in Standard Def". He also stated that while Good Game wants to have high quality videos on its site, "[the mp4s] are obviously more compressed (lower quality) video than what we broadcast on ABC2 [and] is the a standard set by the ABC for all it's web content". He adds that "to up the quality [of all the]...huge amount of video that the ABC puts up online for it's viewers between iView and website streams...means greatly increasing the cost of having all this online content", something they don't want to do. He says "a subscription fee for server expense...wouldn't solve the fact that the show is made in SD", and notes that "people paying for Public Broadcast content" and "the division between having our show at a higher quality than other ABC content" are further complications.[15]
Credibility[edit]
Hex playing Euro Truck Simulator 2.
When asked on Good Game Spawn Point about their credibility in reviewing games when they're "both too old to understand games from a spawnlings perspective", Bajo and Hex responded: "we may not be quite as young as some of you spawnlings [younger gamers] but all those years have been spent playing games, giving us a lot of the experience and expertise required for the kind of thorough games criticism we provide".[16] When asked if they are pro gamers, Bajo and Hex explained that in truth they aren't as "a pro gamer is someone who plays games professionally at the highest competitive levels in tournaments...so we don’t really fit that description and pro gamers around the world would scoff if we ever said we were “Pro”". They added that their job as game critics is not to be the best of the best at any one particular game, but to "be ok at all types of games so we can review and compare them to help you decide if you want to play them".[17] They said they review bad games along with good games as they can't know what quality the game will be until they've actually played it, and also if all the reviewed games were given highly positive reviews, they reviews would be redundant and their rating system meaningless. Also, as games are expensive, the team want to warn viewers about what games they should avoid.[18] They have also stated they make an effort to review games on all consoles. Hope 103.2 said viewers should always take the reviews in conjunction with Focus on the Family’s Plugged-In site's "valuable insights".[5] Bajo and Hex do actually play the games themselves. SteveMolk, who interviewed them, said "Speaking with them you learn very quickly that they aren’t just 'presenters' who turn up for filming and that’s it; they’re gamers of note in their own right and spend hours playing to review games thoroughly and log footage for the show, as well as editing and pre-recording for the show".[19] Interviewer MolksTVTalk1 said one of the things he enjoys about Good Game is that "[Bajo and Hex] are so heavily involved in the making of the program [and] work really hard each week to make and edit the footage", as opposed to just rucking up, doing hair and makeup, and then regurgitating a script.[7] Invalid Channel said "you can really tell that they’ve taken all of the footage themselves, it’s not one-sided stock footage from the developing company. The hosts really play the games themselves and it shows, but you know that you’re getting a real opinion from someone who played the game and know exactly how it handles and how annoying all those bugs are, not two people reading straight from some sort of rigid script."[6] He adds that "being on a non-commercial network helps too" as if the show was on a commercial network it may be more successful, but it's credibility would be lost as "once the game companies start paying sponsorship, you’d be seeing a lot of 10/10′s and a whole lot of kiss-ass".[6] In regard to being asked if she is putting on a geeky and gaming persona for the cameras, Hex explains that that it "would be so impossible to manufacture a whole persona" across all the different platforms that she uses to interact with people.[7] Hex said the capture and vlogging is the most challenging part of the job, but it is also unique as if she is referencing a particular part of the game, she can show her own personal experience rather than rolling stock footage.[7] Bajo says this is also for editorial reasons in that, "we need to defend our point by showing the footage to satisfy the ABC's charter".[7] Bajo notes that in the show's early days, there were some intense forum flames over things like missing a detail out, or not agreeing with the general consensus among viewers. He also says that if there is a genre of games that he and Hex don't like or aren't very good at, such as sports games, they won't ignore it and will try to be as honest as possible with their reviews.[7] Bajo says that as people invest so many hours into a game, it is justified to feel a sense of ownership over it and feel defensive if someone doesn't feel the same way. For this reason he loves "getting to the bottom of" why certain games are liked by some and disliked by others. Bajo says you can't speak with conviction if you haven't done something, especially "[played] something as involving as games.[7]
Source(Google.com.pk)
Good Game is a television gaming programme produced by the Australian Broadcasting Corporation (ABC). It was created by Janet Carr and Jeremy Ray.
The programme, currently hosted by Steven "Bajo" O'Donnell and Stephanie "Hex" Bendixsen, is a mix of gaming news, reviews and gaming-themed features. The tagline of Good Game is “a show for gamers by gamers”.[1] The show has two main spin-offs: Good Game: Spawn Point and Good Game: Pocket Edition. It is named after the friendly phrase "good game" gamers traditionally say after finishing a game.[2]
A photo taken of the cast and crew of Good Game at their 2012 Christmas episode.
Series producer Janet Carr has said, "making Good Game is an immense challenge, but it is great fun". In response to receiving a Lizzie Award, she said, "being acknowledged like this is just the icing on the cake. We have a very small, hardworking team and this award is dedicated to everyone who has helped make Good Game the show that it is". Junglist has said, "The Good Game team strive to marry the ABC’s strict journalistic practices with the extremely commercial gaming world. We feel it’s a match made in heaven...It’s a complete joy to work in such a small, hardworking team where everyone loves what they do" Bajo has said, "There’s lots of late nights for all of us, so the show receiving these awards has been really uplifting".[3] In fact, the show has explained via their Facebook page that the cast and crew have sometimes had all-nighters in order to wrap up episodes in time for their broadcast dates. Bajo explained "it’s such a team effort [so] it would be unprofessional and incorrect to take too much of that kudos". He adds that "I think we’re our own worst and best critics....we know if something worked or if it didn’t so we’re always trying new things."[4] There is sometimes a misconception in regard to the demographics of the viewership. For example, Mark Hadley of Hope 103.2 suggests that the show and its spinoff Good Game: Spawn Point are not aimed at parents, but rather at the younger gamers instead. He says "the value to parents...is th[at] a very short exposure to the series can provide [info] into a world that is consuming much of [their] children’s time"[5] Conversely, Good Game has stressed that while Good Game is the show for older gamers, Good Game: Spawn Point is the show for all gamers - both with no upper age limit. Invalid Channel argues that he started the show because: "something must have hit that little part of me that wishes I was a gamer."[6] Hex says that while the team tend to aim at the gaming audience, "there's something about videogames that's just really compelling to watch and people who aren't even involved in games or who don't understand half the jargon" get really involved.[7] Hex explains that due to watching them be passionate about the games they enjoy and fanboy/girl over, fans can build an attachment to them as people and will know what new releases will excite them.[7] Hex says what makes a good game is "a good story...intuitive controls – we're at a level of technology now where there really is no excuse for clunky controls in games...[and] pretty graphics - our standards for graphics have just gotten so high". Bajo says "It's always game play for me. I don't care what the game is about, if the game play is engaging, challenging and interesting to me, I will play the hell out of it and I'll love it. Second, for me it needs a good story. I'm also a graphics whore, I just need it to look good".[8] Bajo and Hex have stressed that there is no such thing as a 'boy's game' or a 'girl's game', and said that one should decide to play a game merely based on how good it is.[9]
Production[edit]
Monday and Tuesday we film, and Wednesday is for extra bits and field shoots where Hex and I usually aren’t required. Wednesday and Thursday are our review days, and during this time we also write and capture footage and check and tweak the previous week’s edits. Fridays the show gets sound mixed and we have a production meeting and read all the reviews and talk about them. Then we log as much footage as we can and it all starts again. It’s a very busy job, making two TV shows a week along with reviewing means there’s not much time for dressing up, but we try to.
“”
Bajo's interpretation of the production schedule, interviewed by Kamidogu, 12th March 2011[10]
Tv.com explains that "Good Game is a news and reviews show about computer games, aimed at the gaming community. It also includes gaming tips and interviews with game developers".[11] A lot of the show must be written during the week between shows' airings as most of the content is reviewing newly launched games. When asked about what plans there were for the upcoming season, Bajo replied that they were still thinking about the current season, and added "often segment ideas are pretty spontaneous".[4] When asked about taking on Good Game: Spawn Point as well as the original show, Bajo responded: "we’re busier than ever, but we’ve got things done to a pretty tight production schedule now".[4] Since 2009, there have been 43 episodes each series, lasting from approximately early February to late November each year. Series 4 had 32, while the first 3 seasons had around 13 each.[12] Invalid Channel noted that one thing that used to annoy him about older episodes was that "they['d] sometimes...mentioned things that 'will be on next weeks show' and then haven’t had them on the next episode, or said that something will be on next week for like 100 weeks in a row". It understood the tight production schedule and things like short-notice exclusions due to delays and push-backs, but argued that "if you can’t guarantee that you’re actually going to put something into the next weeks show", it is better to not mention it at all rather than promise and not deliver.[6] While most of the content is scripted, many parts - such as the filler sketches in between or during segment are improvised. During these skits, the show tends to rely on long takes rather than cutting to different camera angles and other footage.
Mondays and Tuesdays we shoot both shows (Good Game and Good Game: Spawn Point), Wednesdays and Thursdays we play the games for the week, write the reviews and then capture and log all the gameplay footage for the editors. We’ll also check the review from the previous week’s game that’s set to go in this week’s show. Friday we have a big production meeting, and we have a kind of cool ritual where we all watch the sound mix together. Over the weekend we tend to play a bit more and capture any additional footage needed — then the whole process starts again on Monday.
“”
Hex's interpretation of the production schedule, interviewed by Kamidogu, 12th March 2011[10]
Hex says, "It takes a week of long hours and hard work to put together a review on the show. Gaming, capturing all the game footage, logging all the footage, writing the review, re-writing, editing, filming, re-editing… the finished product is something I’m really proud of".[13] Everyone on the Good Game team are very passionate about what they do and are all gamers, so there communication flows very smoothly when describing things like possible montages. Bajo described the editing process as "a bit like Machinma.[7] MolksTVTalk1 notes that the use of clips from games has become more sophisticated over time, initially only being used to highlight what was being discussed in the review, but recently also serving as comedic punchlines.[7] Hex says that during the playing of games and filming of footage, she becomes quite attatched to her avatars, she wants to show off what her own character did.[7] Hex says, "We’ve tried our best on the show to present both sides of the argument in any stories we’ve done".[10] The production process involves no physical tapes. Syd explains that "camera records onto a hard drive - drive gets injested into a server for editing (Final Cut atm) - only then does the final timeline get put onto Betacam tape for transmission and then the ABC library. There have been countless occasions where we've be glad of those tapes tho when server files have either gone missing or have been corrupted".[14] Jedi, a Good Game video editor explained that while the team would love to make the show in HD, "all of ABC2 (and most other free to air channels) are transmitting in Standard Def". He also stated that while Good Game wants to have high quality videos on its site, "[the mp4s] are obviously more compressed (lower quality) video than what we broadcast on ABC2 [and] is the a standard set by the ABC for all it's web content". He adds that "to up the quality [of all the]...huge amount of video that the ABC puts up online for it's viewers between iView and website streams...means greatly increasing the cost of having all this online content", something they don't want to do. He says "a subscription fee for server expense...wouldn't solve the fact that the show is made in SD", and notes that "people paying for Public Broadcast content" and "the division between having our show at a higher quality than other ABC content" are further complications.[15]
Credibility[edit]
Hex playing Euro Truck Simulator 2.
When asked on Good Game Spawn Point about their credibility in reviewing games when they're "both too old to understand games from a spawnlings perspective", Bajo and Hex responded: "we may not be quite as young as some of you spawnlings [younger gamers] but all those years have been spent playing games, giving us a lot of the experience and expertise required for the kind of thorough games criticism we provide".[16] When asked if they are pro gamers, Bajo and Hex explained that in truth they aren't as "a pro gamer is someone who plays games professionally at the highest competitive levels in tournaments...so we don’t really fit that description and pro gamers around the world would scoff if we ever said we were “Pro”". They added that their job as game critics is not to be the best of the best at any one particular game, but to "be ok at all types of games so we can review and compare them to help you decide if you want to play them".[17] They said they review bad games along with good games as they can't know what quality the game will be until they've actually played it, and also if all the reviewed games were given highly positive reviews, they reviews would be redundant and their rating system meaningless. Also, as games are expensive, the team want to warn viewers about what games they should avoid.[18] They have also stated they make an effort to review games on all consoles. Hope 103.2 said viewers should always take the reviews in conjunction with Focus on the Family’s Plugged-In site's "valuable insights".[5] Bajo and Hex do actually play the games themselves. SteveMolk, who interviewed them, said "Speaking with them you learn very quickly that they aren’t just 'presenters' who turn up for filming and that’s it; they’re gamers of note in their own right and spend hours playing to review games thoroughly and log footage for the show, as well as editing and pre-recording for the show".[19] Interviewer MolksTVTalk1 said one of the things he enjoys about Good Game is that "[Bajo and Hex] are so heavily involved in the making of the program [and] work really hard each week to make and edit the footage", as opposed to just rucking up, doing hair and makeup, and then regurgitating a script.[7] Invalid Channel said "you can really tell that they’ve taken all of the footage themselves, it’s not one-sided stock footage from the developing company. The hosts really play the games themselves and it shows, but you know that you’re getting a real opinion from someone who played the game and know exactly how it handles and how annoying all those bugs are, not two people reading straight from some sort of rigid script."[6] He adds that "being on a non-commercial network helps too" as if the show was on a commercial network it may be more successful, but it's credibility would be lost as "once the game companies start paying sponsorship, you’d be seeing a lot of 10/10′s and a whole lot of kiss-ass".[6] In regard to being asked if she is putting on a geeky and gaming persona for the cameras, Hex explains that that it "would be so impossible to manufacture a whole persona" across all the different platforms that she uses to interact with people.[7] Hex said the capture and vlogging is the most challenging part of the job, but it is also unique as if she is referencing a particular part of the game, she can show her own personal experience rather than rolling stock footage.[7] Bajo says this is also for editorial reasons in that, "we need to defend our point by showing the footage to satisfy the ABC's charter".[7] Bajo notes that in the show's early days, there were some intense forum flames over things like missing a detail out, or not agreeing with the general consensus among viewers. He also says that if there is a genre of games that he and Hex don't like or aren't very good at, such as sports games, they won't ignore it and will try to be as honest as possible with their reviews.[7] Bajo says that as people invest so many hours into a game, it is justified to feel a sense of ownership over it and feel defensive if someone doesn't feel the same way. For this reason he loves "getting to the bottom of" why certain games are liked by some and disliked by others. Bajo says you can't speak with conviction if you haven't done something, especially "[played] something as involving as games.[7]
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